UBC Rocket - This Year

2017 - 2018

30k render

  • Directly leading team designing rocket - named Black Tusk - to travel to 30,000’ at the 2018 Spaceport America Cup.

  • Responsible for overarching design, organization of team, adherance to budget and purchasing for Black Tusk project.

  • Conducted internal & external design reviews with all subteams, including preliminary, critical, and ongoing reviews.

  • Designing rocket fins, including optimizing for stability / drag effects on rocket and manufacturability.

  • Developing vacuum infusion manufacturing process for carbon fiber body tubes and fiberglass nosecone and couplers.

  • Using ANSYS Fluent and PrepPost to quantify loading on rocket and ensure structure will perform nominally.

  • Using rocket simulation software (OpenRocket, Rocksim, RASAero) and ANSYS Fluent to predict flight trajectory with high accuracy. Also developing verification model using Simulink.

  • Planned and implemented recruitment strategy, fundraising, and application for and subsequent move into new team space.

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UBC Rocket - Last Year

2016 - 2017

In the Summer of 2016, after spending a summer fascinated by SpaceX’s incredible run of successful launches and landings, I founded with a friend an engineering design team at UBC dedicated to the design, manufacture, and launch of suborbital sounding rockets. UBC Rocket quickly grew into one of the most active and successful design teams on campus. We successfully launched our first rocket - Cypress - at the 2017 Spaceport America Cup, where it won 1st place in the most competetive category there. My roles and experience with the team included:

  • Leading team including organizing recruitment, fundraising, budgeting, scheduling meetings…

  • Overseeing development of rocket as a whole, including participating in design reviews and sys/int meetings.

  • Designing, machining, and testing recoverable CubeSat payloads.

  • Planning and Conducting verification testing for rocket and payload recovery systems.

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MECH Capstone Project

2016-2017

  • Designed robotic arm end effector capable of pleating vacuum bag material, for use by DLR on large aerospace components.

  • Conducted extensive research and practiced infusion layups to come up with concept of operations.

  • Used Solidworks, 3d printer, and machine shop tools to design and manufacture 2 axis linear slide.

  • Responsible for writing most of and editing all of team’s technical documentation.

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